I really enjoyed this article on many levels. First of all I truly appreciate an insight into the theories behind gaming in general as well as educational gaming. Lateral thinking of withered technology is genius! I had never hear of this before (not surprising because I know nothing!). We have done this type of technology use in the classroom in Keller (KMI@TMI, GPS Units, etc.). But, I truly believe they would have been more successful with the 5 principals of a “mature” technology. While the 5 questions were asked at some point during these projects, they were never grouped together for focus. I believe we missed some truly good answers to our project questions by not having this focus.
My other “Aha” moment was the “synthesizing” rules that games are comprised of. These four rules could also outline lessons that include little or no technology. Educational speaking the four rules could apply in this phrase: “Fun lesson must have quantifiable outcomes (learning) that are gained through true to life play.”
Finally, I do appreciate the fact that video games do cost $10-20 million to produce. I believe that video game manufactures and programers/designers should “give back” some brain cells to our students (and me) by helping public education via their “withered” technologies.
Response to Doc’s Article